Refine Voice Chats #121
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Take a look at the current voice calls interface and refine it. Some things to focus on:
Design Voice Chatsto Voice ChatsVoice Chatsto Refine Voice Chatsthe buttons are way too small on mobile also imo
Hi @hodlbod, I have checked the voice rooms and voice chats interface in both desktop and mobile (native) viewports. I would love to work on this issue and will soon share an iteration on the design. You can assign this issue to me!
Thanks
Great! Have at it, looking forward to what you come up with.
Quick question, when you mentioned “Text would help”, are you thinking of persistent labels, hover tooltips, or clearer state text (e.g., muted/connecting)?
I’m leaning toward keeping the UI clean with renewed iconography + hover state (tooltips desktop) and renewed iconography (mobile)
Since this is a usability-focused effort, I can explore more approaches and validate which improves clarity the most, rather than assuming one approach. Just wanted to check if you had a specific direction in mind before I test.
I'm thinking of a persistent label describing the action, something that works on mobile at any rate, since icons are notoriously ambiguous. Feel free to play with it though because space is certainly at a premium.
Hi @hodlbod @mplorentz ,
I’ve explored multiple iterations for the voice chat experience, combining insights from competitive benchmarking and usability testing.
Please check the attached video (PS: player controls may briefly overlap hover labels).
This iteration focuses on:
This is still an iteration, and based on your feedback, I’ll refine it further into a dev-ready version with proper handoff.
Figma Link: https://www.figma.com/design/GkkFIIOBqEquBpqPMnRFB7/Flotilla-Design---Saksham-Jain?node-id=0-1&t=7krZQI6tal4MeSEs-1
Prototype Link: https://www.figma.com/proto/GkkFIIOBqEquBpqPMnRFB7/Flotilla-Design---Saksham-Jain?page-id=0%3A1&node-id=90-661&viewport=935%2C-633%2C0.19&t=9cPLCf48DYJmfRez-1&scaling=min-zoom&content-scaling=fixed&starting-point-node-id=90%3A661
Would love to get your thoughts before I proceed to final refinements. This design has ample room and modular design to include any essential features that we can validate through usability testing.
This is looking good. A couple things:
Thanks for the input @hodlbod
Yes, I have already designed 3-4 versions of that. I have attached them for your review. The one you mentioned was my first iteration.

I already have some designs for the mobile version. I will share them soon.
Great, I think option number 3 (with the drop downs) looks best/most familiar.
What I'm thinking of here is Intercom's borderless messenger. Contrast is handled by having the chat bubbles contained, and the point is to reveal as much of the backdrop as possible, so no blur effect is necessary. I think it's a bad pattern on websites, which is why they shut it down, but it seems like it could work well with a video chat.
Hi @hodlbod ,
I have worked on an iteration for the mobile flow for voice/video rooms. Do let me know your review.
There is a lot of experimentation we can do in terms of providing the ability to slide some sections, like the bottom dock,m etc.
I also explored the direction of your wireframe. I created two iterations.
The mobile view looks good, for the desktop view I would leave the top bar at the top and break out each message into a bubble (like you see on the DM chat pages)
Like this?
While designing this, I had the thought that we could provide the flexibility for users to structure the video screen however they want. For example:
All of this can be achieved by a simple chat minimise/maximise button.
Here's more what I'm imagining:
This gets out of the way of the video as much as possible while still showing chat. But otherwise I think we're on the same page.