Improve connection management, re-send stuff after a connection gets closed
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@@ -9,12 +9,11 @@ import {ConnectionAuth} from './ConnectionAuth'
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import {ConnectionSender} from './ConnectionSender'
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export enum ConnectionStatus {
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Ready = "ready",
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Open = "open",
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Closed = "Closed",
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Closing = "Closing",
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}
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const {Ready, Closed, Closing} = ConnectionStatus
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const {Open, Closed} = ConnectionStatus
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export class Connection extends Emitter {
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url: string
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@@ -23,7 +22,7 @@ export class Connection extends Emitter {
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state: ConnectionState
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stats: ConnectionStats
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auth: ConnectionAuth
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status = Ready
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status = Open
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constructor(url: string) {
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super()
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@@ -44,22 +43,27 @@ export class Connection extends Emitter {
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emit = (type: ConnectionEvent, ...args: any[]) => super.emit(type, this, ...args)
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send = async (message: Message) => {
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if (this.status !== Ready) {
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if (this.status !== Open) {
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throw new Error(`Attempted to send message on ${this.status} connection`)
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}
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await this.socket.open()
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this.sender.push(message)
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}
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close = async () => {
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this.status = Closing
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await this.sender.close()
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await this.socket.close()
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open = () => {
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this.status = Open
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this.socket.open()
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this.sender.worker.resume()
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}
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close = () => {
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this.status = Closed
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this.socket.close()
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this.sender.worker.pause()
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}
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cleanup = () => {
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this.close()
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this.removeAllListeners()
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}
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}
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@@ -11,23 +11,23 @@ export class ConnectionSender {
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constructor(readonly cxn: Connection) {
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this.worker = new Worker({
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shouldDefer: ([verb, ...extra]: Message) => {
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// Always send CLOSE to clean up pending requests, even if the connection is closed
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if (verb === 'CLOSE') return false
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// If we're not connected, nothing we can do
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if (this.cxn.socket.status !== SocketStatus.Open) return true
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if (cxn.socket.status !== SocketStatus.Open) return true
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// Always allow sending AUTH
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if (verb === 'AUTH') return false
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// Only close reqs that have been sent
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if (verb === 'CLOSE') return !this.cxn.state.pendingRequests.has(extra[0])
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// Always allow sending join requests
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if (verb === 'EVENT' && extra[0].kind === AUTH_JOIN) return false
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// Wait for auth
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if (![AuthStatus.None, AuthStatus.Ok].includes(this.cxn.auth.status)) return true
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if (![AuthStatus.None, AuthStatus.Ok].includes(cxn.auth.status)) return true
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// Limit concurrent requests
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if (verb === 'REQ') return this.cxn.state.pendingRequests.size >= 8
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if (verb === 'REQ') return cxn.state.pendingRequests.size >= 8
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return false
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},
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@@ -39,15 +39,14 @@ export class ConnectionSender {
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this.worker.buffer = this.worker.buffer.filter(m => !(m[0] === 'REQ' && m[1] === extra[0]))
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}
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this.cxn.socket.send([verb, ...extra])
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// Re-check socket status since we let CLOSE through
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if (cxn.socket.status === SocketStatus.Open) {
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cxn.socket.send([verb, ...extra])
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}
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})
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}
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push = (message: Message) => {
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this.worker.push(message)
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}
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close = async () => {
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this.worker.pause()
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}
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}
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@@ -1,3 +1,4 @@
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import {sleep} from '@welshman/lib'
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import {AUTH_JOIN} from '@welshman/util'
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import type {SignedEvent, Filter} from '@welshman/util'
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import type {Message} from './Socket'
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@@ -20,7 +21,7 @@ export class ConnectionState {
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pendingRequests = new Map<string, RequestState>()
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constructor(readonly cxn: Connection) {
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cxn.on(ConnectionEvent.Send, (cxn: Connection, [verb, ...extra]: Message) => {
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cxn.sender.worker.addGlobalHandler(([verb, ...extra]: Message) => {
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if (verb === 'REQ') {
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const [reqId, ...filters] = extra
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@@ -36,11 +37,11 @@ export class ConnectionState {
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if (verb === 'EVENT') {
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const [event] = extra
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this.pendingPublishes.set(event.id, {sent: Date.now(), event: event.id})
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this.pendingPublishes.set(event.id, {sent: Date.now(), event})
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}
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})
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cxn.on(ConnectionEvent.Receive, (cxn: Connection, [verb, ...extra]: Message) => {
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cxn.socket.worker.addGlobalHandler(([verb, ...extra]: Message) => {
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if (verb === 'OK') {
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const [eventId, _ok, notice] = extra
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const pub = this.pendingPublishes.get(eventId)
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@@ -79,6 +80,8 @@ export class ConnectionState {
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this.cxn.emit(ConnectionEvent.Notice, extra[1])
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}
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}
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this.pendingRequests.delete(reqId)
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}
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if (verb === 'NOTICE') {
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@@ -87,5 +90,23 @@ export class ConnectionState {
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this.cxn.emit(ConnectionEvent.Notice, notice)
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}
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})
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// Whenever we reconnect, re-enqueue pending stuff. Delay this so that if a connection
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// is flapping we're not sending too much noise.
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cxn.on(ConnectionEvent.Close, async (cxn: Connection) => {
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await sleep(10_000)
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if (this.pendingRequests.size > 0 || this.pendingPublishes.size > 0) {
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this.cxn.open()
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}
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for (const [reqId, req] of this.pendingRequests.entries()) {
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this.cxn.send(['REQ', reqId, ...req.filters])
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}
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for (const [_, pub] of this.pendingPublishes.entries()) {
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this.cxn.send(['EVENT', pub.event])
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}
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})
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}
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}
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@@ -33,7 +33,7 @@ export class Pool extends Emitter {
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const connection = this.data.get(url)
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if (connection) {
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connection.close()
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connection.cleanup()
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this.data.delete(url)
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}
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@@ -72,14 +72,13 @@ export class Socket {
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close = async () => {
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this.worker.pause()
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this.ws?.close()
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this.ws = undefined
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// Allow the socket to start closing before waiting
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await sleep(100)
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// Wait for the socket to fully close
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await this.wait()
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this.ws = undefined
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}
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send = async (message: Message) => {
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